Cyan — the colony
Power, dome lights, solar, the friendly hum of a place that’s working. When the Moon glows cyan, your people are housed, warm, and breathing.
The world
Not a flat board with a moon painted behind it. The map is the Moon — your terrain, your craters, your colonies, wrapped on a sphere you can rotate. Here’s the world you’re building into.
Where you are
You arrive on a quiet, cratered world lit mostly by its own glow and a soft blue Earthlight from the horizon. It’s beautiful, and it’s trying to kill you — vacuum, cold, meteors, the long lunar night when the solar arrays go dark. Everything you build is a small, stubborn argument that people belong here.
Read the light
Color means something here — in the art and in the game. Learn the three and you can read your colony at a glance.
Power, dome lights, solar, the friendly hum of a place that’s working. When the Moon glows cyan, your people are housed, warm, and breathing.
Refineries, rockets, work-lights, and warnings. Amber is the heat of building something — and the color that flickers when something needs you.
Helium-3, the deep cold, and the thing on the far ridge. Purple is the color the Moon turns when it stops being empty. You’ll learn to watch for it.
Pick a side
Partway through, the colony commits to a path — and it’s exclusive. The choice reshapes how you grow and how the second half plays.
Lean into machines, throughput, and scale. Build fast, build big, and let the line run — at the cost of a lighter touch on the world.
Lean into life: hydroponics, closed loops, colonists who thrive. Slower to scale, but a colony that holds together when the Moon turns hostile.
Watch it grow
A landing pod, a first dome, a single light in the dark. Everything is fragile and everything is new.
Districts, rovers, a second colony on the far side. The map opens up and the Moon starts to feel like yours.
Glowing geodesics on stalks, a central spire, a city that lights the night. You built this — and something noticed.
No spoilers
Research orbital scanning and the far ridge starts to answer. A Contact codex fills in as you learn the truth, fragment by fragment, until you can open the Gateway — and keep going into a second act, The Waking. We won’t tell you what’s out there. That part is yours.